Sunday 24 November 2019

MGP Manager Dev News November 2019

Since my last update, I have done a vast amount of work to the game. I feel that game completion is a lot nearer now and I hope it won't take very much longer, I thank all the people who have continued to support me during game development, and also their patience waiting, I have a large number of enquiries asking for a completion date, at this point I cannot pick a date, but I be assured I am doing all I can to finish it.

Right, so below are details of new features, game updates and game fixes, this is not an exhaustive list but shows the main things that have been done.

Firstly, I have released a game demo which shows some parts of the game and allows the player to take part in the first pre-season test session at Valencia - this is available here

The machine and rider database has been updated

The number of riders in game has been increased from 96 to 153, along with a country filter.



The look had been changed to a slightly darker theme, with the track maps now a single colour with no track furniture. This gives a more realistic 'pit side' feel to the race view, and secondly I was never really happy with the track graphics, I feel this looks a lot better than before.


The pre-race screen has now been added allowing selection of race tyres and alternate tyres depending on the weather forecast.



The race screen now has a track history widget that displays the last 20 on track events, such as riders leaving & entering the pits.


The weather conditions now change at a more realistic rate.

Riders now gain xp with new machines and lose xp with previous machines at a rate matched to the adaptability stat.

Post race screen now shows updated rider & teams championship after the race.


This is a selection of parts of the game that I have been working on, there are a number of other changes that cannot be visually shown as they aren't things that are displayed but rather run when the game is advanced, such as rider/staff contracts, retirements and training.

I have now completed all track maps, and am in the final stages of my first season run through to test everything and ensure that end of season updates such as rider transfers and machine upgrades based on R&D work properly, once this is done the game will finally be finished.

Next update will be after my season play through.