Friday 31 May 2019

MGP Manager 2019 Dev news May - June 2019

So, this month has been spent tweaking the machine/rider performance data and I have fixed a strange issue with laptimes always having odd number 10ths/100ths sec.

I have also started work on some new tracks, notably Argentina & COTA, and hope to have some gameplay screenshots of these in the near future along with the ones already complete.

I have taken a closer look at how A.I. tyre selection and tyre wear is calculated, and have made some major changes to the code for this, tyre selection for player and A.I. teams is now more crucial than ever.

As well as this, I have modified the time taken for factory machine R&D to produce upgrades, depending on upgrade selection, and also the time for these upgrades to be applied to satellite teams, this has been altered to be more realistic.

The selection process for a.i. riders to choose setup options during practice sessions has also been altered so their choices are now more relevant to the current setup of their machines.

I have changed the way that the weather conditions change and also there is now a persistent daily forecast that is set until the following day, dynamic weather changes take longer and are now more realistic.

This is just an example of the work that is being done, there are many more things that I won't list here, but the any changes done from now can only enhance gameplay to make the game-world a lot more realistic.