Thursday 24 January 2019

MGP Manager 2019 Research & Development

Machine research and development has now been completed, and has changed considerably from before.

Now, as manager of a factory team, the player can now choose the area of ongoing R&D during the season and also the long-term R&D goals for next seasons machine.

If managing a satellite team, that team will receive any upgrades shortly after the respective factory team has received them.

This adds a more tactical aspect to the game, as if the player is managing a factory team, they can now guide R&D any way they like to improve the performance of the bikes.

After each test, pre-season or during the season, there will be a report from the factory teams technical team which will give an insight into the performance of the machines, and highlight any areas that would benefit from improvements. These suggestions do not need to be accepted, and any area of the machine can be researched.

Also, the quality of the factory teams test rider will have an impact on the quality and subsequent improvement to the machines of any new upgrades fitted.

If no option is selected during the season then no mid season development will take place. If no specific r&d area is selected for long term development, then work on next season's machine will still be done by the factory, but this will not be focused on improving a specific issue with the bikes.




Friday 11 January 2019

MGP Manager 2019 new rider info screen

Below is a screenshot of the new rider info screen.


Note the new stats for communication, aggression, intelligence, race sharpness and wet weather ability. These stats affect the following:

Communication - this determines the rate of machine setup during test/practice sessions, the better a rider is at communicating to his pit crew, the quicker the optimum setup will be achieved.

Aggression - how aggressive a rider is on track and how likely he is to try risky overtakes or push for a fast laptime. A less aggressive rider will be more measured in his approach to overtaking and therefore less likely to fail to finish a race.

Intelligence - this shows how quickly a rider might learn a new circuit or learn how to maximise any new upgraded parts on the machine.

Race sharpness - this will show how ready a rider is to perform at his best in a race, this will decrease over time due to any time off the bike such as an injury.

Wet weather - shows the ability of a rider to ride on a wet track. A rider with high concentration, throttle control and braking will usually have a high rating in this area.

Another difference to the previous game are the options for rider training. Fitness training now has one option rather than 2 (gym & cycling), and there is a new training scheme, Rider Coaching. This training schedule will focus on non riding improvements such as Intelligence, Communication and also helps to improve morale if needed.

More screenshots of the new game will be posted as development continues.

MGP Manager 2018 available HERE while the new game is in development.


Thursday 10 January 2019

MGP MANGER 2019 DEVELOPMENT UNDER WAY

Development started on MGP Manager 2019.

Having listened to feedback from players of the previous version, the new game will be vastly different from before, whilst retaining the ease of play, and will feel instantly familiar to those who have played the game before.

The main changes and additions to the game will be:-

1. Team and rider data updated and accurate as at the start of 2019 winter testing.

2. Real-time test/practice and qualifying sessions. In the previous game, these were instantly calculated based on the players instructions before the session. Now, the player will have control over tyre choice, when to pit, rider focus and how aggressive the rider should be on track. Instead of a test session being run 1 day at a time with only 1 player choice and the results produced instantly as before, in the new game the player can change any rider focus, tyre options etc as often as they like to try to get the best possible bike setup. This will make for much more interesting gameplay, as the player will now feel that they are trackside.

3. Dynamic weather. Previously, weather conditions were set at the start of a session and didn't change for the entire session. In the new game, as each session is in pseudo real-time, air and track temperature and the weather conditions could now change during a session. This may require the player to pit his riders and change tyres for a more suitable type for the track conditions. This adds a whole new element to the game, as timing your riders runs on track could now be critical to getting through qualifying and getting the best position on the starting grid. It is also now more important to monitor tyre wear while on track, as track temperature now has a more realistic effect on tyre wear (as does machine & rider stats).

4. Machine development. Upgrades to the machines are now driven a lot more by the team during the season. As manager, you will have the option to choose the areas that are researched rather than have the factory decide as in the previous game. This means that after a test session, you will receive a report from your riders on the areas of the motorcycle that they feel need improving. In the old game, this was only done once a season to work on next seasons machine, in the new game it will be an ongoing process throughout the season.

5. Test riders. The factory teams will now each have a test rider, and the ability of the test rider will determine the quality of any upgrades received from the factory. Satellite teams will not have a test rider.

6. More detailed machine performance.In the previous game, there were only 4 areas of the machine that could be improved. These were:-
Chassis
Swingarm
Electronics
Engine

These have been expanded upon to increase the options of R&D that will be available, but mainly to improve the realism of machine performance. They are now:-
Chassis - braking & corner entry / front tyre wear / braking stability
Chassis - corner speed / balance
Chassis - corner exit / rear tyre wear
Engine - engine braking
Engine - power delivery
Engine - horsepower BHP
Gearbox
Swingarm - corner exit / tyre wear

Electronics are no longer researched or upgraded during the season, however will remain an important area of machine setup.

There will also be a number of other smaller changes to improve screen navigation, layout etc.

MGP Manager 2018 available HERE while the new game is in development.