Tuesday 30 April 2019

MGP Manager 2019 Dev news April - May 2019

Most of the last month has been spent testing the new race engine, mainly on scripting individual rider mentality and performance during the race.

This has involved a lot of calculations with sector times, laptimes, rider & lead gaps among other things. It is starting to come together now, and should be completed soon.

I have also changed the way that news stories are reported, news is now shown on the players team home screen rather than a separate screen for each event. This saves on switching between screens and is a lot more streamlined than before.

I have also spent some time doing further tweaks to machine/rider performance, as well as circuit data, tyre wear and rider fitness.

Next month I hope to have the race code finished, and have at least 2 other circuits done....



Website mgpmanager.webs.com/


Wednesday 10 April 2019

MGP Manager 2019 Dev news March - April 2019

The new race engine is now approx 90% complete, just working now on rider mentality during the race, and how they react to their current race position, gaps to lead rider/next rider etc. I have also done some work on making rider stamina more realistic depending on the chosen mentality, also tyre wear has had an overhaul.

This will make the races a lot more unpredictable, and it will now be more important then ever to sign/train riders who have good racecraft, stamina and experience, as these were never really focused on in the last game.

I am also reworking some machine performance stats, notably engine power and some chassis stats. This game boasts a lot more machine performance stats than before and it is important that I get these as close to perfect as possible. This does mean re-running events which can become tedious, however the end goal and improvements will be there to see.

I have also made a number of small graphical changes.

More updates to follow as development progresses.